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Camera moves & transitions, part 2 · #09
Low angle
Shoot from low down, looking up. The camera drops to near the ground and looks up; the person looks big and the buildings tower.
Angles & Framinglow angleworm's eyelook upfrom belowpowerheroicangle
Full motion specification
How the movement works
To make a person look powerful or large, or to emphasise the height of a building.
- 01Camera: lowers from 1.5 m to 0.35 m while the pitch goes 0 → +0.32 rad (about 18° up); no movement forward or back
- 02Timing: 0.6 s to 2.2 s (1.6 s), cubic ease-in-out (about cubic-bezier(0.65,0,0.35,1))
- 03Subject: a person stands still 4.5 m ahead; an 11.8 m tower stands 3 m left, 22 m away. As the camera looks up, person and tower stretch upward and the horizon drops
- 04Hold: stays at the low angle from 2.2 s to 4.2 s (time to read the composition itself)
- 05Return: cross-fade back to eye level over the last 0.5 s (one pass = 4.7 s); top-right readout shows angle and height (↗ 0° · 1.5m → ↗ 18° · 0.4m)
Prompt
Shoot the hero's entrance from a low angle, looking up from near the ground.
