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Camera moves & transitions, part 2 · #11
POV shot
See through a character's eyes. Seen through a character's eyes: the walking sway and the hands at the bottom say first person, and the person ahead waves at you.
Angles & Framingpovpoint of viewfirst personsubjectiveeyeshandsangle
Full motion specification
How the movement works
To put the viewer in the character's place, or for a game-like or VR-like feel.
- 01Camera: walks forward 0 m → 3.2 m at the character's eye height of 1.6 m; 0.3 s to 4.2 s (3.9 s), cubic ease-in-out (about cubic-bezier(0.65,0,0.35,1))
- 02Walking sway: height ±3 cm (6 cycles per 4.7 s), roll ±0.008 rad (3 cycles), added only while moving
- 03Hands: blue rounded hands at both bottom corners (±178 px from centre), a white phone in the right one; they move with the body, so the hands stay still and the world sways
- 04The other person, 7.5 m ahead, raises both arms and waves only from 1.6 s to 3.4 s (looking at you); two posts in the foreground
- 05Return: cross-fade back to the start over the last 0.5 s (one pass = 4.7 s); top-right readout shows "POV"
Prompt
The moment of opening the door and entering the room as a POV shot, through their eyes.
