@figma
Instagram · Clip
@figma This is still a safe space
@figma
Instagram · Clip
@figma This is still a safe space
Performance
Video #3759 · Clip
[01]
An off-screen interviewer asks several developers and designers at the company Figma about their biggest pet peeves when working with each other. The video compiles their humorous and relatable complaints, alternating between the two roles to highlight the funny friction in their collaborative process.
[02]
[03]
[04]
[05]
What stops the scroll in the first 3 seconds
Title hook · 35%
Developer and designer pet peeves 😟😟
Verbal hook · 40%
Hey, Niall. What's your biggest pet peeve about working with designers?
Visual hook · 25%
A man working at a desk in a brightly colored yellow office quickly turns to face the camera, creating a direct and engaging pattern interrupt.
[07]
The promise the opener makes, and how the video pays it back
Hook
A text overlay explicitly names the two opposing groups and the topic of conflict, immediately establishing the central tension.
Payoff
A final, lingering scene or audio clip that comically summarizes the core, unresolvable conflict between the two groups, leaving the audience with a final laugh.
[08]
The structural pattern this video runs on
Framework
The Point/Counterpoint Gauntlet
Systematically interviewing members of two opposing groups to get their perspective on a shared point of friction, creating a humorous 'us vs. them' dynamic.
Group A's Opening Grievance
A member of the first group shares a common frustration about the second group's perceived lack of understanding regarding complexity or effort.
Group B's Counter-Grievance
A member of the second group responds with their own frustration, often related to the first group's process, demands, or definition of 'finished'.
The Corroborating Grievance
Another member of one group shares a complaint that echoes or builds upon a previous point, but from the opposite perspective, highlighting a shared miscommunication.
The Hyper-Specific Grievance
A member of one group introduces a very niche, detail-oriented point of conflict that the other group is likely to dismiss as trivial.
The Direct Rebuttal Punchline
Immediately cut to a member of the opposing group who directly and comically refutes the hyper-specific grievance from the previous beat.
The Process Grievance
A member of one group complains about the other group's inefficiency, slow pace, or misaligned expectations regarding timelines.
The Final Grievance with Visual Payoff
A final participant complains about the other group's tendency towards over-complication, followed by a visual gag that perfectly illustrates the point.
This is still a safe space
title · beginning
Developer and designer pet peeves 😟😟
contextual · beginning
Nile Phillips Software Engineer, Figma
contextual · beginning
Deanna Sperrazza Brand Designer, Figma
contextual · middle
Akbar Mirza Developer Advocate, Figma
contextual · middle
Galaxia Wu Product Designer, Figma
informational · middle
#f0f2f2
informational · middle
#eef5f5
contextual · middle
Regina Lee Software Engineer, Figma
contextual · middle
Alex Savard Product Designer, Figma
contextual · end
Peter Damrongpiriyapong Software Engineer, Figma
Hey, Niall. What's your biggest pet peeve about working with designers? When they ask me any question that starts with why can't we just and then is the biggest change they've ever asked for. Hey, Deanna. What's your biggest pet peeve about working with developers? My biggest pet peeve would be when the developer rank for the final file because the file is never final. Hey, Akbar. What is your biggest pet peeve about working with designers? When they send me a file and it's ready for development, but they keep making changes on it, and I have no idea what they changed. Hey, Galaxia. What is your biggest pet peeve about working with developers? When they think that f tier, f two, f two is the same as e e f five, f five. They're literally so different. Those are exactly the same. Hey, Alex. What's your biggest pet peeve about working with developers? When an eight pixel change takes eight days. Hey, Peter. What is your biggest pet peeve about working with designers? When designers give me a new button design and it has, like, five gradients, three drop shadows, a couple strokes, throw in liquid glass, and maybe some animations. I think they look different. I think they look the same. Is it fun here if they look the same or if they look different? Like, they literally look different. Can't you see the line?