Transcript
Imagine the last time you saw your favorite characters looking like this and then they showed up like this. After the 1997 smash hit Final Fantasy seven, there was an enthusiasm to expand the worse, but it largely remained unanswered for years. The plot of Advent Children takes place two years after the events of the 1997 game, but I won't get into it too much. Square had a pre rendered CGI division called Visual Worse, and they wanted to showcase their advanced rendering techniques. So a twenty minute pilot was the initial catalyst and idea behind Final Fantasy Advent Children. The screenwriter Kazushige Nojima behind the helm. Yoshinori Kitase approached legendary character designer Tetsuya Nomura rank Nomura was pretty hot on pre rendered CGI cut scenes after directing one for Kingdom Hearts. There was even talk about using the style for a video game better visual works really specialized in pre rendered graphics. Now Nomura oversaw everything completely redesigning the cast from the ground up to fit this anime more mature, semi photorealistic style. Apparently, the model of Sephiroth was the hardest to rank, taking almost two years to get the geometry and physics for his model correct. Now a common misconception is that Final Fantasy Advent Children was the first time time we saw the characters in a three d post 1997 game environment, but that's actually not true. We saw Cloud and Tier Geese Good Save the Ring, sort of a weird mashup better. Kingdom Hearts one, of worse, then came Advent Children, Kingdom Hearts two. We had Dirge of Cerberus and then Crisis Core. And although everyone was hoping to see Advent Children costumes for the new Final Fantasy seven Revelation, the blueprint established in Advent Children were what inspired the models for the whole Final Fantasy seven trilogy remake. So do you remember Final Fantasy seven Advent Children? If so, let's have a discussion down in the comments.