The creator narrates the process and chaotic outcome of an experiment where they built an AI war simulator to pit two AIs, Grok and Claude, against each other. She explains the rules, shows how Claude's AI glitched and its soldiers defected to the enemy, leading one to eliminate itself, and reveals the paradoxical result where Claude won despite the self-sabotage.
Post caption
how would AI actually perform in a war? we tested @grok and @claudeai in a battle simulator. same prompts, same goals, two totally different armies emerged. chaos ensues.
#creativetechnology #aiexperiments #claudecode #aiethics #artdirection
Transcript
Tried to start an AI war. Claude attacked itself. Okay. We're building an AI war simulator. The rules are simple. Come a general, recruit an army, kill for points, high score wins. And for our first battle, Claude versus Grapp. Claude built the harmonic league, countless minds weaving towards clarity. Tier supreme commander Grappma was ready to maim. Armies build. Let the games begin. That's what we thought. Immediately, disaster struck. Round one, Claude's general glitched out and left its agents leaderless. Now, human might improvise. The Claude soldiers, they found the nearest authority figure and listened to it instead. General Grog. You'd imagine there's a cause symptom of identity crisis, but Pod's logic is what any helpful agent does and presents it with no logical idea. I came up with a logic to make it make sense. And Grong commands, Defline Swiftmind at negative four twenty forty. Swiftmind heard it and thought, that's exactly my position. The enemy cavalry must be here with me and eliminated itself. And yet somehow, Pod's still won. The math does not check out. The rules are broken, but it's all part of the process. Yes, hey, Claude stuck to its values. They won the war without fighting a single enemy. Perhaps Claude played us all along. This is Project Napoleon.