Where are the actual hooks?
On the hooks library. This page explains the jobs and links there.
A hook is a job: pattern interrupt, curiosity, proof, or a direct offer. Pick the job, then the line.
The full library lives on the hooks pages. This page is the map.

A hook that does not match the next second trains people to swipe. The job and the payoff are one piece.
Something wrong in the frame before any words. A ceiling, a smash, a sudden move.
A specific odd detail, not “you won’t believe.”
The result, or the deal, in the first line. No windup.
These are starters. The hooks index has the full set.

Interrupt
Hover · demoMotion before the face settles.
Best for cold traffic

Specific curiosity
Hover · demoOne concrete odd fact.
Best for education and apps

Proof
Hover · demoThe after, immediately.
Best for before/after products

Offer
Hover · demoThe deal is the first sentence.
Best for retargeting
Interrupt, curiosity, proof, or offer.
The next shot has to answer the hook. If it cannot, pick a smaller hook.
Steal a structure from hooks that already ran, then swap your product in.
Most “hooks” are intros.
Nobody stays for a brand slate.
The fix: Logo after the hook, or never.
The line is worn out and it promises a scale you may not have.
The fix: Say the specific thing.
The swipe happens at second four.
The fix: Show the thing you named, immediately.
On the hooks library. This page explains the jobs and links there.
About three seconds, and the first second does the work.
Yes. Pair one with a UGC structure so the rest of the ad matches the opening.
The library is the next click. Pick a job before you pick a joke.