@joinwabi
Instagram · Talking Head Edit
@joinwabi When did we stop playing?
@joinwabi
Instagram · Talking Head Edit
@joinwabi When did we stop playing?
Performance
Video #21872 · Talking Head Edit
[01]
The speaker begins by questioning when the internet stopped being fun, reminiscing about a time when people created things just for the joy of it. He then transitions to discussing how the pressure for money, followers, and the fear of judgment have stifled modern creativity. Finally, he pivots to introduce 'Wabi,' a new platform built by a collective of founders and creatives, designed to bring back the joy of creating without judgment, showcasing the app's interface and the team behind it.
[02]
[03]
[04]
[05]
What stops the scroll in the first 3 seconds
Title hook · 45%
When did the internet stop being fun?
Verbal hook · 40%
When did the Internet stop being fun?
Visual hook · 15%
A young man sitting cross-legged on the floor in a dimly lit room, looking down at his phone, with large, stylized text appearing dynamically around him in the physical space.
[06]
Steal this for your own video
When did stop being ?
[07]
The promise the opener makes, and how the video pays it back
Hook
A philosophical, nostalgic question that challenges the current negative state of a universally used medium to immediately filter for a specific psychographic.
Payoff
An empowering, open-ended call to action that challenges the viewer to use the new solution, shifting them instantly from passive consumer to active participant.
[08]
The structural pattern this video runs on
Framework
The Nostalgic Manifesto
Hook the viewer with a relatable loss of joy in a specific niche, explain how modern pressures ruined it, and introduce the product as the ultimate return to that pure state.
The Innocence Anchor
Establish the pure, joyful 'before' state using highly relatable, low-stakes visual examples from the past to build deep emotional connection and agreement.
The Metric Corruption
Identify the exact shift in mindset or industry standards that ruined the pure state, focusing on external pressures (money, followers, judgment) as the shared enemy.
The Friction Climax
Illustrate the negative psychological impact of this shift on the individual, showing the exact moment of giving up or self-doubt to maximize viewer empathy.
The Paradigm Shift
A sudden, rebellious 'what if' moment that rejects the current negative paradigm, breaking the tension and transitioning the narrative toward hope.
The Manifesto Reveal
Introduce the product or service not just as a software tool, but as a collective movement designed specifically to fix the established cultural problem.
When did we stop playing?
title · beginning
When did the internet stop being fun?
narrative · beginning
Growing up
narrative · beginning
because
narrative · beginning
drawing of your family
narrative · beginning
website for your friend
narrative · beginning
video no one would ever see
narrative · beginning
because you made it.
narrative · middle
what would other people want
narrative · middle
Not what would I want.
narrative · middle
Make it to make money. Make it to get followers. Make it to win.
narrative · middle
And if you don't win? Why even try?
narrative · middle
you think you plan you almost start and then you drop it.
narrative · middle
Not because the idea wasn't good because someone might judge it
narrative · middle
their judgment is louder than your creativity.
narrative · middle
So you never make anything. But what if you did?
narrative · middle
And that's when we had the idea
narrative · end
a whole bunch of founders designers creatives to make a new platform.
narrative · end
creating is the whole point
narrative · end
you can make that app tell that story build that weird thing only you would think of.
call-to-action · end
So what are you gonna make?
branding · end
Wabi
When did the Internet stop being fun? Growing up, you'd make things just because. A shitty drawing of your family, a weird website for your friend, a video no one would ever see, and you were proud because you made it. But somewhere along the way, the first step of creativity became what would other people want, not what would I want. Make it to make money, make it to get followers, make it to win. And if you don't win, why even try? So you think, you plan, you almost tier, and then you drop it. Not because the idea wasn't good, but because someone might judge judge it. And their judgment is louder than your creativity. So you never make anything. But what if you did? And that's when we have the idea to bring a whole bunch of founders, designers, creatives together to make a new platform. A place where creating is the whole point where you can make that app, tell that story, build that weird thing only you would think of. So what are you gonna make? That Lobby.