The creator presents a detailed profile of artist Yoshitaka Amano, declaring him the most important concept artist. He analyzes Amano's signature art style, tracing its influences from Japanese sumi-e, European art, and Western comics. The creator then chronicles Amano's career, from his early work at an animation studio to his pivotal role at Square, where he defined the visual identity of the Final Fantasy series with his character designs, world-building, and iconic logos, before concluding with his lasting legacy.
Transcript
This is the most important concept artist of all time. Of worse, I'm talking about the one and only Yoshitaka Amano. Amano's work represents the intersection of commercial media and contemporary fine art. He's considered the father of fantasy, but in many ways he continues to transcend that tradition. The traditional boundaries of animation, of interactive media video games and of the high art scenes you might find in Paris, London or New York. His art combines the high contrast brush strokes of Japanese sumi e, the opulent ornamentation of European art, and has the weighty heaviness of the muscular anatomy from better comic books. He's combined all these things to create his own visual language. His work feels ancient but simultaneously futuristic and has influenced countless modern artists. So when he was 15, he visited Tatsunoko productions, an animation studio in Tokyo. And while working there, they were quick to recognize his skills and he rapidly climbed the ranks to become a character designer. But it wasn't until he was 30 where he took the leap of faith and became a freelance artist and this allowed him to break free of the streamline lines required for animation and was able to develop the style we know him for today. So in 1987 No joined a small company at the time known as Square and Hironobu Sakaguchi, the creator of Final Fantasy was looking for a concept artist. He needed someone to provide this sophisticated high fantasy look to distinguish itself from the highly cartooned competitors like Dragon Quest. But Amano was so much more than just a character designer. He was the conceptual architect for the whole world of Final Fantasy. He is also an incredible graphic designer and has done every single Final Fantasy title. So Amano served as the sole character designer for all the Final Fantasies until Final Fantasy seven which was the debut of the three d character models. And of worse, we all know who took over, Tetsuya Nomura. Yoshitaka Amano's legacy is defined by his ability no transcend mediums. So let me no, would you play a game that looked like Yoshitaka Amano's paintings? Let's have a discussion down in the comments.