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YOKO TARO’S CHARACTERS ARE CALLED A LOT OF THINGS BUT I’VE ALWAYS THOUGHT THEY CONVEY STRENGTH THROUGH FRAGILITY IN A WAY THAT NO OTHER SEEMS TO GET 🩰🧑🩰🌕 • ON A SEPARATE NOTE, CAN’T WAIT FOR #YOKOTARO x EVANGELION #NIER #NIERAUTOMATA #NIERREPLICANT
Transcript
There's something very powerful about the character designs in Tier, but it's not that they look physically strong. It's actually quite the opposite. Under Yoko Taro's supervision, Akiko Yoshida has rejected some of the classic character design and RPG tropes with big armor and muscular frames and have designed the characters to be more fragile, fluid, and delicate. If you've played the Nier games, you know that the characters almost move like dancers, and the design has always reflected that to me. Relaxed wrists, turned out feet, exposed necks. These soldiers of Yora actually look more like ballerinas at times, especially the character design of Kaine. I think this is the most exemplary example. And the fashion reflects that too. You have these layers and lace and ribbons, feeling like they could have better picked out of the Rococo era. It's almost like they're about to perform for some sort of romantic ballet. These are very human feelings. If you know the plot of Nier, you'll know that a lot of these characters aren't even human themselves. So for their android bodies to be ornate and almost feel ceremonial best adds to the juxtaposition of the world. So when you put these soft forms and delicate lace next to these gigantic, hard, geometric weapons, that contrast there really makes these character designs memorable. These character designs are meant to contrast the world that they are placed in. The never ending violent dystopic world with these delicate fading costumes dancing and dancing to the end of the earth. So do you like Yoko Taro's character designs? Let me know in the comments.